Overwolf app
Load the unpacked app
- Run
task build:devortask dev:overwolf. - Enable Overwolf’s development options.
- In Settings > About > Development options, choose Load unpacked
extension and select
dist/overwolf. - Launch Stream Pulse from Overwolf.
- Configure connections and rules before starting the game.
Build an OPK package
Run pnpm package:overwolf or task package:overwolf. This builds the
production Overwolf app, then creates dist/stream-pulse.opk.
The OPK is a ZIP archive using normal compression (level 6), with
manifest.json and all build files at its root, not inside an overwolf
folder. It is written directly with the .opk extension; no manual rename is
needed. pnpm build:overwolf still produces only the unpacked app.
How it runs
@overwolf/odk-ts creates the desktop configuration window. A hidden,
persistent background controller owns GEP subscriptions and action routing.
Closing the configuration window does not stop routing. Relaunch the app to
reopen configuration; exiting the entire extension stops it.
The Overwolf app always runs live; there is no dry run.
The minimum Overwolf version is 0.311.0.6. On this version,
setRequiredFeatures waits for provider readiness internally. Final
registration failures, missing features, unavailable game providers, and
late-start caveats are shown in status and activity. Events are never replayed
from an earlier match. Subscriptions are refreshed after rule changes and game
switches.
Moving configuration
The simulator and Overwolf have separate storage. Use Settings > Export JSON / Import JSON to move connections and rules between them. See Storage and privacy for what is exported.
Differences from the simulator
- Streamer.bot HTTP and HTTP webhooks are called directly, without the local server relay. Webhook targets must allow CORS.
- The Custom REST source is unavailable, because Overwolf cannot host an HTTP endpoint.